Arts & Entertainment Technologies

Foundations of Arts & Entertainment Technologies

3 College Credits | UT Course Code: AET 304 | Core Code: 050

High School Course Prerequisite: Graphic Design recommended

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Experience how the digital media sector works and collaborate with a team on creative, immersive projects.

In this course, students gain firsthand experience with digital media technology, software and applications used in the arts and entertainment technologies (AET) industry. No prior experience with programming or design is required.

Students learn how to use multi-disciplinary digital tools to create their own projects in the realms of graphic design, sound design, video gaming, mobile apps, podcasting and more. This course prepares students to pursue Career and Technical Education pathways, industry-based certifications, or specialized college programs.   

Course Structure

Through Project-Based Learning, this course provides exposure to assorted entertainment and artistic experiences; the underlying technology; and the cultural, philosophical, ethical and practical aspects of entertainment technology.

Big Ideas

  • Foundations of AET: Discover how design thinking creates an engaged user experience through interactive storytelling. Investigate how perceptions can be altered by using visualization software to create animated and immersive experiences. 
  • Digital and video game development: Explore the evolution, history and trends in video gaming; the fundamentals of game design and theory; the sociology of gaming; and the psychology of player interactions to evaluate and redefine what it means to “play.”
    Interactive experience: Learn how individuals perceive and connect with the ever-changing world of app design: interfaces, spaces and immersive experiences. Through the merging of technology, creativity, and data, users can be better understood, and mobile apps can be created to solve problems. 
  • Sound and music design: The future of sound design has been charted by the evolution of music and sound editors. These advances allow sound and music to be used in the creation of meaningful and immersive experiences—designed and developed with digital tools and technology. 
  • Democratization of technology: Explore disruptive innovations, such as maker spaces, podcasts and social media, which profoundly altered the way artists and industries operate through multiple lenses. 

What Students Gain

  • Pathway to industry-based certifications 
  • Experience with industry-standard tools and software 
  • Technology skills applicable across AET disciplines 
  • The basic principles of design thinking 
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What Students Say

“[This course] teaches things that you could actually use, like Photoshop and Adobe, in a fun and hands-on way.”

Earn transferable college credit!